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Wednesday, March 19, 2008


Magic Knight Rayearth
Character Bios Coming Soon! Mistakes may be corrected later, etc...

Met Hikaru, Umi, and Fuu, three girls who are living a video game. They've been magically summoned from Tokyo Tower to the land of Cephiro in order to save the world!

In Cephiro, everything is based on one's willpower. Even the very existence of the planet is based on this. So when the Pillar of Cephiro, Princess Emeraude who constantly prays for Cephiro's wellbeing, is kidnapped by the priest Zagato, it's up to the Magic Knights to rescue her!

Along the way, they meet friends and enemies, gain new powers and new armor, much in the way one would in a video game, until they are strong enough to confront Zagato and rescue Emeraude!

Unfortunately, things don't turn out quite as planned...


Season II- Let's try this again!

Hikaru, Umi, and Fuu are called back to Cephiro, which is in worse shape than before! Now, not only is Cephiro crumbling, but there are other worlds that want to invade it! What's a poor Magic Knight to do?! Why, have super outer-space battles in giant mecha-type armor, of course! And romance abounds (a bit too much, in one's humble opinion) between... well, everyone and everyone else. Unrequited love abounds, as do love triangles (more like tetradecahedrons). So, will Cephiro be saved this time?!


In all honesty, the anime series is probably better in some ways than the manga, and that's the only time you'll ever hear me say so about anything CLAMP, I think. The manga, at six volumes total for the first and second parts, is simply too short. It takes everything so blazingly fast, it's difficult to follow as well. The anime slows things down and expands a bit. They also do change things around (sometimes in ways that I'm not fond of) but overall, the anime series is well worth the watch.

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