I played Zelda: Twilight Princess for a while yesterday. Seeing my brother beat the game on Sunday, as well as seeing this video linked to on Ginny's blog, made me want to play it again. I hadn't played it for probably a month at the least, so I figured I'd be a bit rusty when I went out to the big field north of Kakariko Village to fight the boar-riding Bulbins while on foot. Yeah, on foot; it's too easy if I'm riding Epona. And I was right, I was a bit rusty, 'cause they actually did half a heart of damage before I finished them off.
Blatent bragging about one's skill aside, I was doing that to kill time while waiting for night to fall. I still haven't found all of the Poes yet so, since they only appear at night on the overworld, that's why I was waiting around. I ended up finding three more, bringing my total up to fifty-four. I've still got six left, then, and I'm thinking they must be in caves or that I missed some in dungeons somewhere because I've scoured the overworld pretty thoroughly.
I also completed the rest of the roll goal courses and got the frog lure. I have to say, the physics in that minigame are complete BS. I'd hold the remote level and it would tilt the board backwards a bit. To get the board level I'd actually have to tilt the remote forward a bit, which made getting past the slopes in the later courses a pain in the ass. Why? Because it's pretty intuitive to tilt the remote forward to roll the ball through the slope, then return it to level just as it clears the slope to stop it. It is not intuitive to start with the remote tilted downward, tilt it even farther to get the ball to start rolling, and then try to bring it back to tilted just barely forward without actually getting it level. And I know it's not my remote, because it worked fine when my friend brought over WarioWare and we played that. Methinks they should've done more testing with the stupid minigame.
Having procured the frog lure I set out to catch myself a Hylian Loach. I finally managed it after figuring out the timing for setting the hook with the frog lure. As near as I can tell, you have to wait approximately three seconds from the time the fish bites to when you pull back on the remote. During that time you get to pray the fish doesn't just lose interest and swim away. Which happened a few times.
Reeling the fish in is great fun in the Wii version of the game. Moving the nunchuk like a fishing reel is a great idea but, seriously, you shouldn't have to shake the thing like a madman just to keep it reeling in constantly. It's not even possible to crank a real fishing reel around that fast while fighting a fish. . . .
I hope the GameCube version gets the player's choice treatment soon so I can pick it up for only $20. I'm getting the urge to play through the game from the beginning again but I want to play the GCN version so I can compare it to the Wii version. Motion and pointer control for stuff is awesome and all but I also miss having a free-moving camera.