| Three years after its release (Oct. 26, 2000), I'm back playing Zelda: Majora's Mask again, and I've just beaten Stone Tower Temple. I originally took a break for a few months because, not very long after I got MM, Pokemon Gold grabbed my attention and held it for those months. After that I continued, stopping when I could go no further without beating the Great Bay Temple; I don't like water dungeons, plain and simple. Then another few months later I felt like playing again, so I went and did the Great Bay Temple and everything else that I could up to Stone Tower Temple. Noticing a pattern?
Basically, I just don't like the dungeons very much in Majora's Mask. Most of the puzzles and enemies just don't seem as fun as the ones in Ocarina of Time; even moreso compared to OOT Master Quest and The Wind Waker. (Garo Master strategy: sidestep, slash, backflip, repeat). The main enjoyment in Majora's Mask, for me, is all the sidequest stuff. That part of the time limit I like, since you have events happening in pseudo-real time, and you have to make sure to be there for things at the right time.
On the other hand, however, the time limit made the dungeons more annoying than they already were. Except for Stone Tower Temple, I always felt like I had to rush through things in order to complete the dungeon in time. Stone Tower Temple, surprisingly, was the only dungeon that I didn't have to come back to again on a new three day cycle in order to complete everything else, like collecting the Stray Fairies.
But, likes and dislikes aside, I'm determined to beat Majora's Mask before the end of the year at the longest. Only eight Heart Container Pieces, one mask, and the end boss to go. | |