Inventory: Master Sword, green tunic, thirteen hearts, Bow & Silver Arrows, Lamp, Hookshot, Pegasus Boots.
Damage Report: Approximately 30 successful spin attack hits, four Silver Arrows landed, zero damage taken.
End Result: Ganon sent crying.
Yes, if you haven't guessed, I finally completed my minimalist game in Zelda: A Link to the Past today. After what's probably come close to 50 tries, I've nearly perfected my strategy for fighting Ganon, and I finally managed to beat him -- without taking a single hit, at that. ... I'M AWESOME!
Heh, it's times like those that make me wish I could do video capture from my GBA/DS. The fight was amazing; I really wish I could show people. Just by the way you have to fight Ganon, I know it would look way easier than it is, too. Because the battle with Ganon isn't so much about twitch reflexes, like most of the other boss fights in the game. Rather, there's a lot more strategy involved.
An interesting analogy I thought of is that fighting Ganon is like a dance: If you want to stay alive, you not only have to know the right steps, you also have to be the one leading. Because, although Ganon's teleporting around the room may at first seem random, there is a pattern to it, and you can affect it with your own movements. Learning to manipulate his position in the room and the timing of his attacks is a big key to to avoiding damage. I may have to go back and play the fight some more, to hone the strategy down to precision, so I can write it all out in a little guide. I never thought a boss strategy in LTTP could get this deep, but now that I know it is, my inner obsession feels a need to learn everything about it.
Amazing, though, how I can play through LTTP nine times and still be learning new stuff, isn't it? Things like this are exactly why it's my #1 favorite video game. Even after years of playing and replaying, I still find things that make me go, "Wow, that's awesome!"