Jump to User:

myOtaku.com: Desbreko


Tuesday, March 2, 2004


Metroid Zero Mission - Easy Mode
Yes, it's another post about Metroid Zero Mission, but this will probably be the last, or at least second-to-last one in a good while. I'm planning on writing a review for the game soon, so there may be a short post having to do with that some time in the future.

Anyway, I did decide to go ahead and try out the game on easy difficulty after getting 100% on hard, and as expected it's a total joke after playing hard mode. Right now I'm saved just inside Tourian, the next thing to be done being the destruction of Mother Brain, and so far I don't think I've lost more than a single Energy Tank at a time. I've basically just been running through the game, not really caring much about getting hit, though I have been stopping for power-ups that I don't even need. Ridley hit me all of once before he died, and only because I forgot to aim diagonally and fire a bunch as soon as the fight starts. (So as to block the deluge of fireballs he spits right at first).

My current time is about 1:15, if I remember correctly, so I think I'll be able to beat the game in under two hours. Not that it'll matter, considering that you can only get the "worst" ending on easy mode, but hey. I'll at least know that I could do it on normal mode if I wanted to, since easy actually isn't too much different from normal. Who knows whether or not I'll ever get around to it, though. ... But I still don't see how the heck you're supposed to beat it with 100% in under two hours, normal, hard, or even easy mode. There's just too much back tracking after you get Power Bombs in Chozodia, I don't see how you're supposed to go all the way through the game, then go back through each area picking up the stuff you couldn't get on the way through, then hike all the way back to Chozodia to beat the end boss. I mean, you can only run so fast...

But yeah, easy mode seems pretty pointless. The only difference between it and normal seems the be the fact that you take less damage. Enemies seem to take the same number of hits, and powerups give you the same amount, even Super Missiles and (I'm assuming) Power Bombs. I half expected them to give you five instead of two, like they did in Super Metroid, but I guess not. I suppose having that many Super Missiles would make any boss a total joke even if you were horrible at the game.

Comments (0)

« Home