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Monday, March 15, 2004
Stuff
I'm about 80% through uploading and classifying all of the avatars that people have sent in. On the whole, I'm really impressed by the quality of avatars that I'm receiving. Most people are doing a fantastic job, with great stock image quality and strong editing.
As a result, the number of avatar categories and the number of avatars within those categories is increasing steadily. It's cool that we've had enough new avatars in certain categories to put 'em up. It certainly creates more choice and variety for everyone.
And again, I'm going to take this opportunity to praise the Adventure Arena.
RPGs such as Dragon Wing Festival, Final Fantasy: When Worlds Collide, Final Fantasy Legends & Legacies: Crusaders of Crescence (what a mouthful!), Harry Potter: The Search for Truth, The Realm of Imagination, et al., are all demonstrating some pretty high quality.
And there's more than that, even. Glitters Ain't Gold, Otakenot Tournament, Star Wars: Clone Wars...where does it end?
I am pleased that this element of competitiveness (in terms of having higher quality RPGs) is seeping in and becoming part of the culture of Adventure Arena. The result is that if you're looking to join a new RPG, you will often have the opportunity to join something pretty worthwhile. And if you want to start a new one, you know that you have to continuously raise the bar in order to stand out from the crowd. It's great.
I was talking to Tony about RPGs today, because he agreed to help me with my coding, which was nice of him. He also gave me some great advice about music streaming/downloading, which will come in handy. So that's great. Those were technical hurdles that were somewhat annoying at the beginning.
Tony also mentioned that he is working on a new horror-themed RPG. This should be good, both because this genre has never really been explored in Adventure Arena and also because I know that Tony will be pretty thorough with it. He's already talked about making a map of the house and stuff, which should really add to the excitement surrounding it.
I'm still working away on my RPG, although I do have the post layout design complete. It was annoying to make the "falling code" align at top and bottom, but still look continuous. But it seems to work okay. Now I have to get back to developing the plot and characters further -- and eventually, I have to focus on getting the chapter structure completed.
I also have to work out some annoying little details, regarding how members are going to sign-up for it. Because of the way it works, it might be a bit tricky to have a regular sign-up system. So hopefully I can get my head around that. Even if you were not a fan of the second two Matrix films (shame on you!), I think you'll enjoy reading the RPG. It is, afterall, an original story. ~_^
Shy was also apparently working on something, but he isn't around a lot these days. So, I'm not sure what the status of that is.
I also hope that these RPGs encourage non-RPers to try it out. It's really great to exercise the mind and creativity with things like this. Planning a new RPG can actually be really laborious, especially if you're aiming high. The fact that I'm trying to outdo my most recent effort (Kill Adam: Volume 1) also means that more time is going into the pre-development of the new story.
On that note, Kill Adam's latest chapter is up. The first (and almost last) appearance of Switch. Should be interesting.
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