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Sunday, March 28, 2004
Resident Evil Outbreak
I was asking people in today's OB chat what I should write for my next myOtak update. And Domon mentioned Resident Evil Outbreak, which prompted me to consider the IGN review that I recently looked at.
When I first heard about RE Outbreak, I was pretty excited. An online Resident Evil, where you choose to be a resident of Raccoon City...and you have to "survive" with up to seven other teammates? Could that be any more cool?
I imagined a huge city, full of abandoned buildings, smashed up cars, dark alleyways and streets full of debris. I'd be running down the street all alone, hearing only my footsteps echoing on the road. I'd turn down a smaller street and come to a gas station -- its lights still glowing from inside.
I'd walk in and find a little health, and maybe some ammunition. I'd also see someone laying in the corner, against the wall, struggling. Not a zombie, but another human player; they've been injured and they need my help. I'd walk over to them, grab them by the arm and lift 'em up. I'd use what herbs I had to heal them.
And maybe, after introducing ourselves, we'd hear that kind of wet plodding sound -- you know how it goes. The sound of rotten feet dragging along the ground. And then, suddenly, shards of glass are thrown over us as zombies dive in through the windows, hungry for a feed.
I've got the gun, he doesn't. He only has a lock pick. Now that he's fully healed, he can unlock the back door of the gas station, which leads to the darkened car park. Of course, it takes time. I have to hold the zombies off as long as I can.
And just as they start grabbing at my clothing -- just as my ammunition starts running low -- he calls to me and tells me that the door's open. We run outside and hammer a couple of planks to the door, as we hear them on the other side, scraping at it and moaning hungrily.
I'm sure that RE Outbreak has similar situations. And the fact that it's heavily structured with missions isn't so bad. It's more the fact that there are so many technical issues, and a lack of true freedom.
IGN mentioned an online persistent world. I think that'd be amazing for Resident Evil; a world that you can enter at any time, a world that is completely chaotic, where you have to rely on the most basic items to survive.
I haven't even played Outbreak, but I suspect that IGN was right in suggesting that it could have been so much more. In fact, when I think about the potential for an online Resident Evil...it's really potentially one of the most amazing games possible. The kind of experience it could deliver could be amazing.
Anyway, my own descriptions here are pretty bad. But I have an excuse; it's really late and I'm tired. lol
I'm also trying to test out this new post background, to see if it works properly. Bow down to the fetus pod.
EDIT: Radaghast, the game is on PS2. As I mentioned, I'm not really concerned with the fact that it has specific outlined missions; I don't mind that at all. The fact that you can play through missions as a team is great.
But also, it would be nice to have "broader" goals, which you can achieve by working in a non-linear way. Although this would probably only be possible if one were to use the PS2 HDD. Of course, games like FFXI have demonstrated what you can do with that peripheral...RE Outbreak could do the same, in terms of providing a persistent world.
Regarding your suggestions...I'm not really interested in a zombie fest as such. That's not what my post is about. My post specifically relates to the Resident Evil franchise and how it could be played online. Doom III is a completely different type of game, so it doesn't really relate to my post at all.
I'm focusing on how an RE game could play in an online atmosphere. I think the potential is amazing. ^_^
And again, please excuse me if there is anything poorly written in this post; it's late here, as some members will know, based on the chat. lol
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