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Sunday, September 5, 2004


Fullmetal Alchemist Game
The anime Fullmetal Alchemist follows the trials and tribulations of Edward and Alphonse. They're brothers who had an unfortunate accident while trying to resurrect their mother. Instead of mom coming back, Edward lost two limbs and Alphonse lost his entire body, only to inhabit a metal body. Ever since the accident, both have been on a quest for the Philosopher's Stone and Fullmetal Alchemist and the Broken Angel lets gamers help with this goal.

Players control Edward who has both his sword and his alchemy to deal with all of the enemies. Alphonse is no slacker here and in battles he goes off to fight anyone in the area. At any time, Edward can call Alphonse over for help to tackle an enemy or just put up his dukes. For the most part, though, Edward can handle himself when it comes to throwing down against the thugs in the levels.

In the demo that we played, the enemies came in two basic forms: the fighters and the alchemists. Like Edward, the alchemists have the power of changing objects into something more useful or even altering the environment to hurt others. The alchemy that any alchemist can use at any time can take a defensive or offensive direction. Edward always has the ability to put up a stone wall in front of him for protection or cause stone spikes to come out of the ground. The more interesting usage by far, though, is the changing of objects.

By holding down the alchemy button, different objects in the level will have glowing green circles around them. Above these objects, there are also a few different icons. By entering the circle, Edward can choose from the different icons and decide what new object he wants to turn it into. In trying out different alchemical combinations, we were able to make a mine, a different sword, and, our favorite, a gun turret. We never would have imagined that a common park bench would yearn to provide some serious cover fire, but we suppose it could be possible.

Getting a hang of this system is easy and we were running around and getting some alchemy done all over the place. Even when we didn't need items for battle, we kept running up to find out all the different things that we could create and use in the future. It's a unique system and it works remarkably well.

To keep some of the original anime-style in the game, the cutscenes are done in and old-school method with 2D images from the show overlaying the action. When getting into a conversation, the images of each characters show up and have text on the bottom of the screen. Thankfully, the conversations were far from a typical game dialogue with characters running into each other and talking about revenge and duty and then getting down to business.

In the level that we played, Edward is mistaken for being a part of the military and so a renegade group constantly gives the two opposition and refuses to deal with them. After trying to deal with the situation calmly, Edward flies off the handle after an enemy insults him and runs off. The rest of the battle is more to calm Edward's nerves than really deal with any problem. With the whole situation and Alphonse's weary response to Edward's actions, it's clear that this game is going to have a good sense of humor about the storyline.

With a TV show that spanned 52 episodes to draw from and already functional battle system that adds a new twist with the alchemy, Fullmetal Alchemistis already looking like a title that will have a lot to offer. Check back later for more information.

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