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Daniel
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Sunday, August 31, 2003
Godforce Listings
Here is a list of the YuGiOh: Havoc of Godforce cards:
Havoc of Godforce
The ??? cards are cards not yet known.
# Name Symbol Type/Effect At/Df Stars Rarity
001 Godforce Knight Light Warrior/Effect 4000/4000 10*'s Hyper This card requires three sacrafices to Normal Summon. During each of your standby phases, you may discard one card from your hand to increace this monster's attack and defense by 500. During your opponent's turn, If they play a magic or trap card, you may discard one card from your hand to negate the effect and discard it.
002 Godforce Falcon Wind WingBeast/Effect 4000/4000 10*'s Hyper
Same effect as Godforce Knight
003 Godforce Dragon
004 Pharoh's Mummy Earth Fiend/Effect 2300/1100 6*'s Holo
Effect: While this card is in play, you may activate trap cards from your hand as if they were on the field. You must place them in an empty M/T spot on the field.
005 Sudden Death Dark Fiend/Flip 500/500 2*'s Silver
Flip: If your opponent flips this card within the first 3 turns it is set, do 4000 direct damage. After three turns, flip this card and do 4000 pionts of Direct damage to your LP.
006 Ancient Force Dark Fiend/Effect 3000/0 6*'s Holo
Effect:Sacrafice Ancient Jar to Special Summon this monster. While this card is in play, your opponent cannot play any magic cards. While this card is on the field, it cannot be attacked.
007 Shining Mirror Magic Normal Holo
Effect: When a magic, trap, or effect card of yours effects one player's monsters (excluding their hand or deck), the effect is played on an opponent's monster.
008 Black Widow Dark Insect/Flip 0/0 1* Holo
Flip: When this card is flipped, ignore damage calculations and equip it to the attacking monster. During your opponent's standby phase, do direct damage to your opponent equal to 1/2 the attack power of the equiped monster.
009 Shatter Chain Trap Counter Silver
Activate this card when your opponent attacks. The attacking monster is attatched to the monster it attacked as an equip card. Increace the equipped monster's At/Df by the amount the equipped card has. This effect lasts only 3 turns until the equip card is destroyed.
010 Powerfoce Ring Trap Continous Holo
Activate this card when your opponents summons or sets a monster card by tributing another monster. The monster summoned is unable to attack, activate it's effect, or change position. The monster's attack and defense is lowered by 500 points.
011 Snake Eyes Fire Reptile/Effect 1500/2000 5*'s Silver
Roll 2 dice. Increace this monster's attack power by 100 times the # on the die.
012 Dice Summon Magic Normal Normal
Sacrafice one monster to play this card. Roll a die. If you roll a one, you recieve 500 points of direct damage and this card is returned to your hand. If you roll 2-6 you may take one monster from your fusion deck that requires the # you rolled to summon it and special summon it to the field.
013 Dice Fighter Dark Warrior/Special 1800/2000 5*'s Normal
(Dice Summon: Roll 2) The lowest dice summon.
014 Dice Soldier Dark Warrior/Special 2300/2000 6*'s Normal
(Dice Summon: Roll 3) A slightly stronger dice summon.
015 Dice Warrior Dark Warrior/Special 2700/2300 7*'s Silver
(Dice Summon: Roll 4) An above average dice summon.
016 Dice Champion Dark Warrior/Special 3100/2800 8*'s Holo
(Dice Summon: Roll 5) A powerful dice summon, but not the strongest.
017 ??? Dark Warrior/Special ???/???
(Dice Summon: Roll 6) ???
018 Negate Effect Trap/Equip Silver
When you equip this card to a monster, ignore it's effect until two full turns later.
019 RedEyesSupremeDragon Dark Dragon/Fusion 3500/2800 9*'s Holo
(Redeyesblackdragon+RedeyesBlackDragon)
020 Tidal Wave Magic Silver
You may only play this card if Umi is on the field. When you play this card, all Fire element monsters are destroyed. In addition, the attack and defense of all monsters excluding Water element monsters are cut in half. All equip cards are destroyed. Electric monster are uneffected by this card.
21 Torpedo Trap Silver
You can only play this card if Umi is on the field. During battle phase, you may play this card and allow one monster to directly attack your opponent's LP.
22 Water Flow Machine Magic/Continuous Holo
You can only play this if Umi is on the field. The effects of any of your cards equiped to a water element monster also effects all of your other water element monster. The monsters are considered to be equiped with the card also.
23 Dragon Slayer Fire Warrior/Effect 2000/1900 6*'s Holo
Effect: When this card attacks or is atttacked by a dragon monster, the dragon's attack and defense become 0.
24 Sword Master Wind Warrior 1800/1200 4*'s Normal
A powerful swordsman who wanders the land in search of new swords.
25 Human Cannonball Fire Warrior/Effect 2000/1800 6*'s Normal
Effect: When Catapult Turtle is face-up on the field, you may sacrafice this monster to cut your opponent's LP in half. Skip your next battle phase.
26 Dark Master Dark Warrior/Effect 2500/2000 7*'s Silver
Effect: This monster receives 300 more attack power for every Dark monster on the field.
27 MirrorBeetle Light Insect/Flip 300/200 2*'s Holo
Flip: When this card is flipped, you may activate any magic card from your hand as if it were the flip effect of this monster.
28 NightmareSythe Trap/Counter Holo
Counter: When your opponent attacks, you may activate the effect of this card. Destroy one of your opponent's monsters and do direct damage equal to 1/2 it's defense.
29 SupremeReaper Dark Feind/Effect 2200/2200 7*'s Silver
As long as this card is on the feild, Nightmare Sythe is returned face down after it is used.
30 FighterDragon Fire Dragon 1700/1400 4*'s Normal
A human-like dragon, it's an expert at martial arts.
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