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Monday, August 9, 2004


It has been a while ...

I am not exactly sure what to talk about right now, but I have nothing better to do, really, so I figured I would update this.

I just finished reading through the Legend of Zelda for GameCube topic in Play It, because I never read the entire thing. It is dated by now, but oh well.

I just found out yesterday that my older brother has an NES system, heh. I igured this out when he came over to use this computer to look up help on the Adventures of Link. He tried for a while and could not find anything. I hopped on and had the info within five minutes, lol. I feel like such a nerd when I do things like that. A cool nerd, though, none-the-less. ZeldaUniverse.net rocks, heh.

I wish I still had the NES. There is just something charming about having to blow into the cartridge, re-insert the game about five times, and smack the machine to get the picture to show up right. Adventures of Link is how I got into Zelda games to begin with I think, heh. I am not sure if I have ever played the very first one, but I have played every subsequent one after that aside from any released for Gameboy and Majora's Mask. However, I have only ever beat The Wind Waker and Four Swords Adventures for GameCube, heh.

Ocarina of Time is my favorite at current. I wish I could go back and play the 2-D ones. I was too young at the time to really appreciate them, heh. Four Swords Adventures for GameCube was a lot of fun, but was way too short. I beat it over the span of two or three days.

In any case, I have loved them all, and I am very excited for The Legend of Zelda for GameCube. When I first saw the video Tony put up in the thread, I was laughing in tears because I was just so astonished by how dynamic the game seems to be. There were certain points where it reminded me a lot of Lord of the Rings, heh. Especially with that fire beast we see in the trailer.

In the topic some people showed concern about it losing the light-hearted personality that The Wind Waker gave to the Zelda series. It would all just be the serious, gritty, realism that we saw in the Ocarina of Time.

Honestly, I would have no problem with that. Not that I did not like The Wind Waker, it was extremely cute and a lot of fun, but from what I saw in the trailer this game seems like it will have a decent balance of serious and light-hearted. From stills I have seen, the color put into everything is nice and vibrant. For example, in the shot where Link is knocking enemies of their horses, their skin is a surprisingly vibrant green. And also in the still where Link is facing off against what I am only assuming are the new Lizalfos on a flight of stairs, their scales shimmer with all the colors fo the rainbow, heh.

There was also a screenshot that Tony posted later where Link is leaping at some sort of goblin preparing to fire and bow and arrow. The goblin just looks really goofy and awkward, especially with the way he is holding the bow. He looks a lot more like he should be weilding and axe or something. When one thinks of an archer, usually someone sleek and agile comes to mind. Not some stout, portly, green goblin, heh. Not to mention being able to knock enemies off horses. From what we are seeing, they are just the scrawny creatures. Sending them flying through the air and down to the ground is more than amusing, lol.

As I am sure with most people looking forward to this game, I am really curious about the story behind it. We saw a lot of different terrains, and a lot of monsters, but I am curious as to what kind of NPC's there are going to be. I mean, we have the Ocarina of Time look with the graphics engine of The Wind Waker. Originally of course there was the rumor that this was supposed to be a sequel to The Wind Waker, but it looks more to have that relation to Ocarina of Time. I am wondering if they are ging to take after one of the two aforementioned games, or do something new?

To me, The Wind Waker was very much its own game. It had the elements of Zelda games, but took it completely out of the traditional setting. The fact that it was a Zelda game was almost non-existant aside from the main characters involved. It had new races introduced, and others extinct. We saw a Zora and Kokiri only once in the spirits for two of the temples. Then again, this was supposedly a century later than some other Zelda occurance. Again, I am not saying the game sucked at all, I was just really confused as to where this fit in any sort of timeline, heh.

It can generally be assumed that, at first, every Zelda game "happened" after the previous. With The Wind Waker, however, it seemed they just jumped way ahead, and with this new game, they are going back to traditional Zelda. Given the setting we saw in the trailer, there is no way this can follow up The Wind Waker.

So I am just incredibly curious as to who besides Link is going to be in this game.

One thing, and probably above all, that I am definitely hoping for this game, is that Link will have some new techniques, etc. We have already seen being able to fight while on a horse, and that makes me incredibly happy right there. It leads me to hope that they have improved combat techniques when he is on foot, however.

One thing I liked about The Wind Waker, which I think should be put into every following game, is being able to pick up weapons your enemies drop. I would be absolutely ecstatic if this eventually was fully integrated with Link's character: Have him not always battle with a sword. They have the bow and arrow, boomerang, and such already, but what about a mace, an axe, a claw, etc. I liked the hammer, which has been with Zelda for a while actually, but I think they should make more uses for it side from pushing down rusty switches and defeating the boss of that dungeon. I think Link should be able to have a greater selection of weapons at his disposal, and a fair amount of opportunity to use them. I think this of course would also lead to a longer game, and an expanded variety of monsters. Both of which I have absolutely no problem with. I think it would add greater depth to the character of Link, showing that he is more than just a talented swordsman, but leave plenty of room for advanced gameplay as well. A person would have to get used to fighting with each weapon, especially something like the hammer with requires two hands, ergo no shield.

I do not expect this game to have all that of course, it is just some I really would not mind seeing, heh. I just think it would be great if this action-adventure game added some more RPG-esque factors to it.


Dinner time!

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