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Monday, May 17, 2004


Killing Adam
So another chapter has come and gone, and this roaring rampage of revenge has reached the end of it's first volume. I guess we're almost halfway through the saga, but with the ideas I have it seems like Kill Adam could stretch out over many, many seperate volumes, each one telling a piece of the complete story.

I guess it's really a question of how much detail and backstory the reader wants on these characters. Does it matter how the train conductor's wife mourned his death at the hands of Persona? Probably not, but knowing these things makes it so much more fleshed out. I'm a bit of a failure when it comes to writing what I'm actually supposed to be writing about; but when it comes to moving onto random tangents I'm a champion.

Of course, it's not really my place to say how far Kill Adam goes. While I was pretty heavily involved in the founding and intital development of this RPG, James has really taken supreme control over it.

Kill Bill looks like it's going to be at least four complete volumes; with the first two films, an anime prequel, and possibly even a sequel in 15 years time. Just following the story of the Bride led the writer to create enough for four films, just imagine how much potential there is between the eight or so main characters created by the participants in Kill Adam.

After a brief conversation with Tony last night I had an idea for an RPG. The basic premise is a story about superpowers and how they would affect you and the ones around you in your daily life. I don't want to get too ahead of myself, but the working title right now is "Hero" and should be launched after KAv1 (fun abbreviation) is completed.

In other news, my color scheme has been changed. After much hassle I settled on what is currently being used, and I'm pleasantly surprised by how I think it turned out. Yay for me and my poor color use.

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