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Thursday, May 27, 2004
hero
I'm very excited about the Adventure Arena these days. With Kill Adam moving onto the next chapter and new projects appearing all the time, there is a lot to keep me interested. One of those things is my own personal work-in-progress "hero."
I've had some difficulty trying to explain what it is exactly, but this does it as well as anything else.
Basically, it's going to begin as a collection of short stories, each one featuring a seperate setting and character. The characters get to have super-powers, but the thing is they don't know which abilities they will be until I assign it to them secretly at the beginning of their "issue" (what the chapters will be referred to as.)
The abilities given out will be based on the character's sign-up. Their powers will tie directly into their internal and external struggles.
I'm hoping there will be an incredible diversity with the characters introduced in this project: the story spans from the beginning of time to the present day, so there's no limit of what one could create.
One issue might be about a weak-willed office worker who gains the power to control minds and take over their company. Another might be about a man who can see into the future, and the only way to prevent World War 3 is by assassinating President John F. Kennedy. Anything is possible, and I hope the participants take full advantage of the freedom they have. The events, the people, and the history are more important than the powers themselves; people need to realize that in order for "hero" to be a success.
Because it's not about having the power, it's about how you use it.
Intially the issues will be self-contained, but there is be a major story-arc to everything from the very beginning. Just as the storyline progresses the format will move from self-contained, single character issues to more complicated ones dealing with multiple players and stories at one time.
But that's only after the major players are introduced, and the mystery of why and how these powers are given out begins to unfold.
So that's what I meant when I said "I want to make a superhero RPG." It's not very generic, at least, it doesn't have to be if people understand what is trying to be done here.
Expect it soon -- once the aesthetic aspects are worked out. Me not being the html wizard that I am makes it difficult to come up with something truly unique. Maybe with some luck the writing will be able to stand on it's own.
Thoughts? Questions? Comments about this blatant act of self-promotion?
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