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SomeGuy
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Birthday
1983-08-05
Gender
Male
Location
Vancouver, BC
Member Since
2003-08-02
Occupation
Writer; Part-Time Hero
Real Name
James
Personal
Achievements
Visiting eight different myO friends in person thus far
Anime Fan Since
Winter 2001
Favorite Anime
Neon Genesis Evangelion, .hack//SIGN, Naruto, Bleach, Beck, Peacemaker Kurogane, Ranma 1/2 (the guilty pleasure)
Goals
Visit the myO friends I've missed thus far; complete a cosplay from 300
Hobbies
Writing, Gaming, Kung Fu, Movies, Acting somewhat strange in general
Talents
Can recognise most quotes from almost any movie/show on first listen; Can recite the entire 12 days of Christmas by memory
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Saturday, October 18, 2003
STREET PHILOSOPHY #6: Sportsmanlike Conduct
Being the guy I am, I spent a lot of time playing competitive games with my friends. Be it "Goldeneye" on the N64 or "Axis and Allies" on the coffee table, I've spent many a night in direct win/lose situations with friends.
As is an obvious thing, no one wants a sore winner. Therefore, we always kept things kinda muted, with house rules of no gloating, no getting upset, etc. etc. etc.
Yeah, that never worked . . . . . there was always the implied feeling of frustration at losing, no matter how quiet the winning party was. And of course you can't say anything like "yeah, you didn't have a whole lot of chance there" or anything - that only got a quick and sharp "shut up."
So, I thought about this problem for a while. What could we do as a group that would keep things fun as games should be? Obviously jumping up and down and gloating would suck, as would just sitting quiet all night . . . . .
I thought up a solution and had it implemented one night. I had finally found my house rule for the best gaming experience ever:
Curse your f**king heads off!
You'd think a whole lot of swearing would be bad for sportsmanlike conduct, but the fact is, everyone's having so much fun calling each other odd, odd things to notice!
So you're playing a war-type tabletop game and the guy wipes out one of your squads completely? You respond with, "Bulls**t! That was the most bulls**t dice roll I have EVER seen you f**king guy!"
Take the same game. This time it's truly the make-or-break moment of a hero fighting three guys; whoever wins this fight will undoubtedly win the game . . . . . the rolls come out, and immediately everyone just explodes in a loud shout - not really a shout for good or bad, just a shout for the sake of energetic shouts.
By these sorts of points, the laughter is always close behind and people don't care if they're winning or losing - they just want to see the carnage turn out.
And THAT, my friends, is how you enjoy a game night!
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